28 October 2025
When you think about real-time strategy (RTS) games, your mind probably jumps straight to titles like StarCraft or Age of Empires. These are masterpieces of war simulation, resource management, and tactical brilliance. But have you ever stopped to wonder, “Where did these games get their roots?” Surprisingly, they owe a lot to a genre you probably grew up with—classic board games. Yup, those old cardboard-and-plastic titans of family game night laid the foundation for the RTS genre we know and love today.
Sounds wild? Let’s break it down.
Now, classic board games? That’s a broader pool. We’re talking about strategy-heavy games like Chess, Risk, and even Settlers of Catan. They may not have real-time mechanics, but they rely heavily on strategic planning, resource management, and foresight—all principles that RTS games build on.
What’s interesting is how RTS games have borrowed the idea of strategic “positions” from chess. For instance, controlling the center of the chessboard gives you more flexibility and vision, much like claiming a central resource area in an RTS game allows for better map control.
Then there’s Settlers of Catan, which takes resource management to the next level. Players must collect resources like wood, brick, and ore and trade them strategically to build roads, settlements, and cities. RTS games like Age of Empires take this concept and ramp it up, requiring players to manage food, wood, gold, and stone while keeping an eye on their opponents.
The thing about resource management is that it forces you to think long-term. You can’t just burn through resources recklessly; you have to plan your economy so it sustains your war effort. RTS games took this principle and made it a core gameplay loop.
Modern RTS games implement these ideas heavily. Ever noticed how in Warcraft III or Command & Conquer, you’re always scouting for an optimal location to set up your base or ambush your enemy? That’s straight out of the board game playbook. The idea of controlling the "board" to suffocate your opponent’s options is a hallmark of both classic war games and RTS design.
In Diplomacy, for instance, the best players aren’t the ones with the strongest armies but the ones who can manipulate and outwit their opponents. Sound familiar? RTS games with multiplayer modes like StarCraft II or Company of Heroes often reward cunning players who can bait their opponents into bad decisions. Whether it’s feinting an attack or setting up ambushes, the human element adds an unpredictable flair to RTS gameplay.
Think about it: in an RTS match, you’re essentially deciding which “turn” to take every second—should you train more units, upgrade your tech, or attack the enemy? It’s like playing Ticket to Ride but on hyper speed. The ability to manage short-term and long-term goals, a fundamental aspect of board games, translates seamlessly into RTS design.
This layering of complexity isn’t an accident. Classic board games taught designers a crucial lesson: make the game accessible but rewarding for those who dig deeper. The result? RTS games have something for everyone, whether you’re a casual builder or an esports-level tactician.
Heck, some games go full hybrid. Ever played They Are Billions? It’s an RTS with board game-level planning where timing and resource management are everything. These hybrids highlight how deeply intertwined the two genres have become over the years.
Designers often use board games as a testing ground. It’s like using a prototype before creating the real deal. This iterative process ensures RTS games don’t just look cool—they play well, too.
It’s easy to overlook the humble influence of a cardboard board or a handful of wooden tokens, but without these early innovations, we might never have gotten the fast-paced, brain-bending RTS experiences we enjoy now. Next time you’re micro-managing your units in StarCraft, take a moment to appreciate the strategic brilliance of games like Chess and Risk. They walked so RTS games could run.
all images in this post were generated using AI tools
Category:
Real Time StrategyAuthor:
Emery Larsen