30 June 2025
When you're diving into the world of strategy games, whether it's a heart-pounding real-time skirmish or a carefully plotted turn-based game, one thing often stands out: terrain. It's not just some pretty backdrop or filler to make the map look cool. Oh no, terrain can be your best friend—or your worst nightmare. Let's be real, how many times have you underestimated a chokepoint or ignored a hill, only to watch your troops get obliterated? If you've played games like Civilization, StarCraft, or XCOM, you already know that terrain can make or break your strategy.
So, buckle up. We're about to dig into why terrain is so dang important in these types of games, how developers use it to keep things engaging, and some tips to use it to your advantage. Because honestly? Ignoring terrain is like playing chess without paying attention to where the pieces actually are. Let's not do that.
In real-time strategy (RTS) games like Warcraft III, terrain can dictate where you can safely move your units, where you set up ambushes, and even where you build your base. On the flip side, in turn-based games like Fire Emblem or Advance Wars, terrain turns each move into a chess-like decision. Move to the high ground? Seek cover behind some trees? Each choice matters.
But why is terrain so important? It's simple: it forces you to adapt. Strategy games without terrain would be flat and boring. (Pun intended.) With terrain, every battlefield becomes a story. Every hill, forest, river, and canyon becomes part of the narrative.
This makes scouting an essential part of RTS. You need to know the terrain as much as you know your opponent. A narrow chokepoint might look like an obvious path forward, but what if the enemy is waiting there with siege units? That’s how terrain goes from neutral to lethal in no time.
In games like StarCraft II, understanding terrain is crucial for building defensive structures. You want to funnel your enemies into tight spaces where they can't swarm you, or set up your ranged units on cliffs to rain down fire. Terrain is the difference between a stronghold and a disaster waiting to happen.
In Civilization, for example, moving your troops efficiently often determines whether you can reinforce your cities in time or leave them vulnerable. Terrain punishes poor planning. On the flip side, it rewards players who think ahead and use the terrain to carve out smarter paths.
In turn-based games, terrain turns the battle into a puzzle. Can you block the enemy’s advance by positioning your units on a narrow bridge? Can you use a mountain range to funnel them into your waiting ambush? Terrain makes every map feel unique—and every match feel fresh.
Games like Advanced Wars also use water or mountains to create natural barriers, forcing you to control key zones to dominate the map. It’s not just about fighting; it’s about positioning. And terrain is the chessboard.
Games like Total War excel at this. Each battlefield is tied to the campaign map, which means the terrain you’re fighting on isn’t randomly generated—it’s the same terrain your armies were physically marching across. This connects strategy to story in an unbelievably satisfying way.
1. Scout First, Fight Later
Never walk into the fog of war blind. Use cheap or fast units to scout ahead and identify key terrain features. You’ll thank yourself later.
2. Control the High Ground
Whether it's for extra visibility or combat bonuses, the high ground is almost always worth it. (Yes, Obi-Wan was onto something.)
3. Chokepoints Are Golden
Whether defending or attacking, use chokepoints to control enemy movement. Don’t just fight battles—frame them.
4. Cover and Defensive Bonuses
In turn-based games, make sure your units have cover. A unit in the open is practically begging to get shot.
5. Think of the Long Game
Terrain isn’t just about the current fight—it’s about positioning for future moves. Plan your routes and setups carefully.
So, the next time you’re about to charge headfirst into battle, pause for a second. Look at the map. Study the terrain. Plan your moves. Because in the world of strategy games, controlling the terrain often means controlling the game.
all images in this post were generated using AI tools
Category:
Strategy GamesAuthor:
Emery Larsen