10 July 2025
If you're a gamer in 2024, you've probably noticed the flood of video game subscription services everywhere. Xbox Game Pass, PlayStation Plus, EA Play, Ubisoft+, Apple Arcade—the list goes on. These platforms promise a buffet of games for one low monthly fee. Sounds like a dream come true, right?
But is it all sunshine and rainbows? Or are there hidden shadows lurking behind those shiny deals? Let’s dig into the nitty-gritty of video game subscription models and ask the big question: are they really good or bad for players?

The Rise of Subscription Gaming: Why It’s Everywhere Now
Ten years ago, if you wanted a game, you bought it. Plain and simple. Maybe you waited for a Steam sale or grabbed a used copy at GameStop. Fast forward to today? You can unlock hundreds of games for the price of one pizza each month.
So, how did we get here?
Streaming services like Netflix and Spotify set the stage. People got used to paying monthly for content on-demand. Game companies took notes and thought, “Hey, why not games too?” And boom—subscription models were born.
The Big Players in The Game
Let’s name-drop a few giants:
- Xbox Game Pass – Arguably the Netflix of gaming. New titles, indies, and first-party exclusives on Day 1. Known for shaking up the industry.
- PlayStation Plus (Extra & Premium) – Sony’s take, bundling online play with a growing catalog of hits and classics.
- EA Play & Ubisoft+ – Focused on their own franchises. Want FIFA, Battlefield, or Assassin’s Creed? These subs have you covered.
- Apple Arcade & Google Play Pass – Mobile gamers haven’t been left out. These services offer premium mobile games ad-free.

The Good: Why Gamers Are Loving It
Alright, let’s start with the pros—the reasons gamers are all-in on subscription models.
1. So. Many. Games.
A huge perk is access. For the price of less than one new release, you could play hundreds of titles. It’s like an all-you-can-eat buffet for your console or PC. One minute you’re racing in Forza, next you’re exploring Tamriel in Elder Scrolls.
Whether you're an RPG fan, love indies, or grew up with platformers, there's something for everyone.
2. Try Before You "Buy"
Ever dropped $70 on a game and regretted it five minutes in? Yeah, we’ve all been there. Subscriptions let you sample games risk-free. Don’t like one? Move on to the next. No buyer's remorse.
It’s also great for discovering hidden gems you’d never pay for otherwise. That obscure indie in the corner? It might just become your new favorite.
3. New Releases on Day One
Especially on Game Pass, getting AAA titles on launch day is a game-changer. No need to shell out big bucks every time a hyped game hits the market. Instant access = instant satisfaction.
4. Budget-Friendly (Kinda)
Gaming can be an expensive hobby. Subscriptions let you play more while spending less—at least on the surface. If you stick with one or two services, it can really stretch your dollar.

The Bad: When Subscriptions Bite Back
Okay, let’s pump the brakes for a second. It’s not all roses. For every shiny perk, there’s a darker side.
1. You Don’t Own The Games
Here’s the kicker—you’re basically renting. When a title leaves the library, it’s gone. Mid-playthrough? Too bad.
Unlike buying a game where it’s yours forever (or until your hard drive dies), subscriptions are temporary. That awesome game you discovered today? Might vanish tomorrow.
2. Subscription Fatigue Is Real
One service? Cool. Two? Okay. Five? Now your monthly budget is bleeding out. Between Netflix, Disney+, Spotify, and now 3+ game subscriptions, your wallet might start crying.
And let’s be honest—there’s no way you’re playing 100+ games in a month. So you’re probably not getting full value from every service.
3. Game Quality Can Vary
Not every title in a subscription is a home run. Some are filler—okayish games tossed in to pad the numbers.
And while first-party games are often great, the indie or lesser-known titles might not always hit the mark. It’s like Netflix—tons of options, but how long do you scroll before finding something actually worth watching?
4. Impact on Game Development
There’s debate about whether subs are changing how games are made. Smaller devs might get a spotlight they otherwise wouldn’t. But others worry about games being made to “fit” the subscription mold—shorter, faster, more disposable.
Kind of like how some artists make songs to go viral on TikTok. Is that always a good thing for creativity?

Good for Casuals, Bad for Collectors?
Let’s break it down even further. Not all players are the same, and how you feel about subscriptions might depend on what kind of gamer you are.
Are You a Casual Gamer?
If you dabble in games here and there, subscriptions are a jackpot. You get variety, save money, and never run out of stuff to try. It’s perfect for testing waters, especially if you’re new to gaming or just want to kill time on the weekends.
Are You a Hardcore Gamer or Collector?
You might prefer owning your games. Especially for single-player campaigns or games with replay value. There's something satisfying about seeing your digital (or physical) library grow.
And for those who love rare editions, achievements, and long-term access—subscriptions can feel limiting.
The Developer and Publisher Angle
We’ve mostly looked at things from the player’s perspective. But what about those making the games?
Potential Exposure and Revenue
For smaller studios, being on a subscription service can mean big exposure. Suddenly, millions of players can try your game. That’s a great deal, especially when discoverability is a monster to fight on Steam or other crowded marketplaces.
Some services even pay developers upfront or based on engagement. That can help keep the lights on while they work on future projects.
But is Everyone Winning?
AAA publishers might start chasing subscription-friendly design—think short-term engagement over long-term depth. Also, if too many games go into one subscription pot, individual games might not earn as much. It’s like musicians on Spotify—they get exposure, but the paychecks? Not always so great.
It’s All About Balance
So, where does that leave us?
Video game subscriptions aren’t inherently good or bad. They’re a tool. Like any tool, it depends on how you use them and what you’re looking for.
Want variety and affordability? Subscriptions rock. Want ownership, long-term access, and control? Buying games might still be your jam.
There’s also room for both. You could subscribe for casual browsing, then buy the ones you truly love. Think of subscriptions like a gaming buffet—taste everything, then decide what’s worth a second helping.
The Future of Gaming: Are Subscriptions Here to Stay?
Let’s be real: subscriptions aren’t going anywhere. They’re too convenient. Gamers love them, and companies are doubling down. Cloud gaming is making them even more accessible—play from your phone, tablet, TV, wherever.
But as the model matures, we’ll likely see shifts. More tailored subscriptions, better curation, and maybe even bundles (like Xbox + Netflix?). Who knows?
The key is to stay informed, know what you actually play, and choose what works for you.
Final Thoughts: Good or Bad?
So… video game subscription models—good or bad for players?
Honestly? They’re both.
They’re amazing for access, variety, and saving money. But they can dilute ownership and overwhelm players with choice. Like most things in gaming, it comes down to your style, your habits, and what brings you joy.
Just remember: it’s your game time. Make it count.